Squad | An Interesting Alpha Game

During the Autumn Steam sale I found myself buying many old favourites: Fallout New Vegas, The Sims 3 and The Elder Scrolls: Oblivion. All are famous classics and I have put in many hours into these titles over the years on various gaming platforms. However, I also wanted to branch out and get something that was a bit different, in a way I wanted to gamble. A week or two ago, Squad had a free weekend and I enjoyed the couple of hours I spent on it. I noticed that the base game was reduced by 40% so I invested.

My first comment on this game is that it is rather prone to crashing and still needs quite a bit of optimisation but this is to be expected with an Alpha game. So before you consider purchasing, make sure you have a decent machine to run it (for example, when it crashes it takes up 55% of my memory and I have 16GBs of RAM so even if you had 8GBs this may crash your PC and force you to reset).

If you do find yourself in ownership of a powerful gaming machine then you will be fine running this. Although, you have to accept from the get go that it is really, really buggy especially when you first launch and mess around with the graphics, keybindings and so on.

Image result for squad gameplay

What first struck me about this game is how it really is trying to strive for a sense of realism. Whilst it is still a game and by no means a true reflection of warfare, it does make you feel more involved tactically than your average FPS. The squad based mechanics are quite original and have neat features that encourage communication within the squad. For example, when you talk over the squad radio it distorts your voice a little and makes a radio beep every time you push on and off the push to talk key. Communication is pivotal to the chances of your team’s success. If your commander isn’t organising the squads properly and adapting to new situations then you aren’t going to go far. I have seen, on occasion, some squad leaders take the initiative and order assaults or retreats but this only works if you are an effective unit.

But how does the game actually work? Well, you find an appropriate server, load in, pick a side (these range from U.S and Russian forces to Insurgent groups) and then select your squad. If you are in a larger squad there are more player roles available to you, such as the marksmen, light anti-vehicle unit and heavy gunner. It is really important that each squad has a medic at the very least so that teammates can be revived on the ground. There are various game modes, which I will admit I am still not familiar with. But the most common one I have played is similar to “rush” in the Battlefield games. Essentially holding territory. But games can go on for hours and there is a real sense of time, you can spend half an hour setting up defenses, watching the perimeter and see no action, then suddenly you are in one of the largest firefights you have ever been in. It is a lot of fun.

I don’t have much else to say about this game really, other than I recommend you try it if, like me, you are forgiving of Alpha titles that are prone to bugs.

I rate this game as a solid:


This could go much higher once we see more updates and, hopefully, its official release. Enjoy this post? Then comment below and find me on Twitter: @Waystogame.

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